Space Hotel Devlog #02: Cyclops eyes, stacking furniture, and zoom


New alien body parts

In addition to their individual and randomized color, each alien can now also have individual special body parts like antennae or a single cyclops eye.


Stacking Furniture

To make the hotel cosier and better equipped, we have added more furniture like a little lamp and a palm tree. Some things can be stacked on top of other things, e.g., the player can put a lamp on a nightstand. 

In our game model, we now set a variable for every piece of furniture that indicates whether it can be stacked on something else, and whether something else can be stacked on it. Things of the latter type now have their own little tile map (similar to the big tile map that we use for the whole hotel), which is invisible to the player but contains information about free and occupied spots on the object's surface.


Zoom & scroll

We have implemented several zoom levels, which turned out to be pretty straightforward with Godot's inbuilt Camera2D node. It is now also possible to move the map, so that we can build hotels that are bigger than the screen.

Zooming doesn't interact well with the font size of thought and speech bubbles yet, but we'll probably have to handle them differently anyway to allow for longer readable texts.

For further updates, follow this devlog or follow Marta on Twitter (@martadendron). We are using the amazing asset pack "Modern Interiors" by @lime_px. Check it out! https://limezu.itch.io/moderninteriors

Best, Marta & Alexej (Gvarab Games)

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